Gnome-mageddon - Part 3 - The Gnome-mageddoning!
Picture this - Halloween night, a basement full of nerds, and a table full of gnomes. We actually didn't get a picture of that, so I hope your imagination is up to the task. Once that's rendered, imagine again, those same nerds picking gnomes to be their in-game avatars, and pulling up to the challenge of the evening; drive Gneil the Gnecromancer from Gnomeburg. THE BAT-REP For Gnomemageddon, we had four players who controlled two characters each, joining the cause gradually over the four hour playsession. We had the Gnomish Queen and Hedge Witch, Hornblower and Goose, Fox Rider and Artillerist, and Swordmaster and Illusionist for our initial champions. A dynamic duo of tooting troublemakers. In the early turns, they secure the North flank and make it safe(r) for others to run up the middle. This however does not save the Artillerist, who is almost immediately overrun in the deployment zone. During the battle for Queen and County, gno gnome refu