Information Broker
Everyone has something they just really want to know, and some people are better at finding that information than others. Enter the Information Broker, a shady individual who through their network of sources (reputable and otherwise) will aid you in your search for whatever it is you're seeking.
The Information Broker is a new hireling, who does not count towards your maximum number of soldiers as they neither occupy your hideout, nor do they ever attend a fight unless a scenario dictates otherwise. Instead, you tell them what they're investigating, and they use their means to find the whereabouts of your objective. You may have up to two Information Brokers in your employ at any given time.
0-2 Information Broker 50 GP per battle
M5 F+0 S+0 A11 W+3 H11
equipped with a knife and light armor
When you hire an Information Broker, decide what mystery or information this character is investigating. Between games, the broker will amass investigation points towards your quarry. Once the number of investigation points needed is reached, they stop charging you their fee and you get whatever it was you were seeking.
At the end of each game, roll 1d20 and consult the table below
1. The Broker has made tremendous headway! +4 points towards your investigation!
2-3 The Broker has found a significant clue! +3 points towards your investigation!
4-5 The Broker has heard a useful rumor! +2 points towards your investigation!
6-7 The Broker's resources have yielded some information! +1 point towards your investigation!
8-9 The Broker's informants need more time to gather their intel. The next time you roll on this table, subtract one from that die roll (minimum 1)
10-11 The Broker insists that they need more resources to fulfill their end of your contract. They charge you an additional 25GP (non-negotiable) to cover additional work expenses. +1 point towards your investigation unless this point would bring you to your target number.
12-13 Despite promises, the Broker has no new information for you this week. Try again later.
14-15 The Broker apologizes and explains that due to misinformation, last week's report is not the headway you thought it was. Subtract 2 points from your investigation (investigation points will never go into negative numbers, and will become 0 if they otherwise would.)
16-17 Instead of finding the Broker at your predetermined meeting place, you discover a note that ransoms your Broker's life for 200 GP. You may either pay it and hope for the best, or track down the kidnappers and embark on a rescue mission scenario, with the Broker in place of a treasure token who can attack and takes attack priority over the soldier who is carrying (or accompanying) your Broker off the battlefield.
18-19 The Broker shows up at your door with a band of brigands, or perhaps one of your enemies from a past adventure. Immediately begin an ambush scenario taking place in your wizard's hideout, with the Broker having the same behaviors as the NPC soldiers, but acting in the wizard phase, and having a group activation of up to three additional models within 6" of the figure.
20 The Broker never shows up for your meeting. Are they dead? Did they con you? Either way, all progress on your investigation is lost unless you have a second broker also on the case. Such a shame.
The Information Broker is a new hireling, who does not count towards your maximum number of soldiers as they neither occupy your hideout, nor do they ever attend a fight unless a scenario dictates otherwise. Instead, you tell them what they're investigating, and they use their means to find the whereabouts of your objective. You may have up to two Information Brokers in your employ at any given time.
0-2 Information Broker 50 GP per battle
M5 F+0 S+0 A11 W+3 H11
equipped with a knife and light armor
When you hire an Information Broker, decide what mystery or information this character is investigating. Between games, the broker will amass investigation points towards your quarry. Once the number of investigation points needed is reached, they stop charging you their fee and you get whatever it was you were seeking.
- Scenario, requiring 5+d10 investigation points. Once attained, you may simply have that scenario occur next in your campaign. While not as key as other pursuits, some scenarios will feel more earned in the narrative if they're initiated after some strenuous researching.
- Magic Item, requiring 7+d10 investigation points. Once attained, you may have the Information Broker bring you the magic item for an extra 50GP, or you might have it on the battlefield during your next fight, by swapping it out for one of the treasure tokens. Follow your heart, and obviously don't use this for a Sorcerer's Stone or the Elixer of Life, because of course it's a fake.
- Monster, requiring 7+d10 investigation points. Once attained, the Broker will lead you to the monster's lair, initiating a monster hunt scenario.
- Person, requiring 10+d10 investigation points. Once attained, you may either have the character join your party, with a rescue mission scenario as a prerequisite or not. Whatever is in good taste to you.
- Grimoire, requiring 12+d10 investigation points. Once attained, you may have the Information Broker fetch it for you for an extra 100GP or you might have it on the battlefield during your next fight, by swapping it out for one of the treasure tokens
At the end of each game, roll 1d20 and consult the table below
1. The Broker has made tremendous headway! +4 points towards your investigation!
2-3 The Broker has found a significant clue! +3 points towards your investigation!
4-5 The Broker has heard a useful rumor! +2 points towards your investigation!
6-7 The Broker's resources have yielded some information! +1 point towards your investigation!
8-9 The Broker's informants need more time to gather their intel. The next time you roll on this table, subtract one from that die roll (minimum 1)
10-11 The Broker insists that they need more resources to fulfill their end of your contract. They charge you an additional 25GP (non-negotiable) to cover additional work expenses. +1 point towards your investigation unless this point would bring you to your target number.
12-13 Despite promises, the Broker has no new information for you this week. Try again later.
14-15 The Broker apologizes and explains that due to misinformation, last week's report is not the headway you thought it was. Subtract 2 points from your investigation (investigation points will never go into negative numbers, and will become 0 if they otherwise would.)
16-17 Instead of finding the Broker at your predetermined meeting place, you discover a note that ransoms your Broker's life for 200 GP. You may either pay it and hope for the best, or track down the kidnappers and embark on a rescue mission scenario, with the Broker in place of a treasure token who can attack and takes attack priority over the soldier who is carrying (or accompanying) your Broker off the battlefield.
18-19 The Broker shows up at your door with a band of brigands, or perhaps one of your enemies from a past adventure. Immediately begin an ambush scenario taking place in your wizard's hideout, with the Broker having the same behaviors as the NPC soldiers, but acting in the wizard phase, and having a group activation of up to three additional models within 6" of the figure.
20 The Broker never shows up for your meeting. Are they dead? Did they con you? Either way, all progress on your investigation is lost unless you have a second broker also on the case. Such a shame.
Ways to Use in Your Campaign
- Someone's apprentice could get kidnapped and the effort to hire a new one worthy of your wizard's tutelage would be twice what it would take to just find the old one. Even if the old one whined a lot.
- Hunting for an heirloom that the wizard can trace back in their lineage from before the frost. Maybe it's the reason for this magical bloodline, or perhaps it holds the key to breaking a thousands of years old family curse.
- An old classmate of the wizard's became a Beastcrafter, and with too much experimenting became a maniacal monster terrorizing villages outside of Felstad. Maybe there's still time to help her, or maybe only someone she knows can get close enough to put her out of her misery...
Neat idea!
ReplyDeleteAre those underlined scenarios supposed to be links?
They might be in the future. I haven't made/found any small-sized or general scenarios to plant there, so meanwhile they're placeholders or creative prompts, whichever works best for the reader!
ReplyDelete