Snowhook

 


"You are a team of scientists working on your next academic paper! After years of blood, sweat, tears, and becoming estranged from your family and friends, you feel yourself nearing the proverbial summit. Currently you’re nearing a literal summit as well, as your work requires you to retrieve samples from the snowy peaks of a treacherous mountain range. As you exit your base camp, you can see another team of researchers preparing to mount a mission up the same peak! What if their research comes out before yours and it steals the spotlight for the next academic year!? Unacceptable! Time to publish or perish, as you strive for glory and relevance in a race against the clock and your fellow scholars!"

In a move surprising no-one, I made another game. Its something a little silly, and a little less of a fighting game, and more of a racing and sabotaging muddle. It uses unique game pieces, in that you're asked to fabricate terrain that you damage over the course of the match, and the models are intentionally very sharp. That said, I think these are decisions that I find interesting, as someone who's been working in the more bespoke side of miniatures, since it asks that everything be treated function-first, inspired in part by the models for Star Wars Attacktix.
 
 
If you'd like to try Snowhook, you can access the rules here. They're very short. Luckily, one of my usual goofballs sent me this prompt from Badger Bodges. While I've not taken a deep dive into the Facebook page, it looks like a fun little community of scratchbuilders and designers, which is definitely my kind of habitat. Check it out, and maybe design something yourself! This little challenge isn't over until March 31st, so there's plenty of time if you find yourself inspired.






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